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Mathias Takacs
Mathias Takacs
Animator, Character Artist, 3D Generalist
Seattle, United States

Motivated artist with solid experience managing all levels of large-scale projects, including budgeting and administration. 10 Years of experience in game development, and film. I have worked across multiple disciplines and multiple projects. I have managed studios, projects, and artists. I am a gamer that loves the process of bringing a vision to life. I thrive working on a team of like minded individuals and always welcome a technical challenge.

Art Manager- Managed artists across 7 projects, responsible for staffing and outsourcing. Responsible for hiring and training junior artists.
Senior Animator- Responsible for Animation and building an animation and rigging pipeline across multiple projects.
Project Lead/Director- Responsible for all aspects of development for a mobile title.
Principle Artist- Responsible for character modeling, character animation, fx, and art pipeline. Trained junior artists in the studio.
Technical Animator- Responsible for animation, rigging, exporting, building blend trees, rig optimization, and animation retargeting.

Skills

3D AnimationRiggingLightingRenderingConcept Art3D Modeling3D VisualizationFluid SimulationMel ScriptingGame DevelopmentTeam LeaderArt Direction

Software proficiency

Maya
Maya
Flash
Flash
Illustrator
Illustrator
After Effects
After Effects
Photoshop
Photoshop
TopoGun
TopoGun
Unity
Unity
SketchBook Pro
SketchBook Pro
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Quixel Suite
Quixel Suite
V-Ray
V-Ray
Arnold
Arnold
Unreal Engine
Unreal Engine
Source Control
Source Control